![]() ![]() All of this forms a jubilant, somewhat shy character whose thirst for right and chocolates has never diminished. Shantae is a perfect character, more so than Dracula hunting whip snappers or the space faring bounty hunter which whom she shares a genre. Shantae's adventures carry a feminine (yet inclusive) playfulness, undoubtedly brought over to Pirate's Curse which splashes with literal and figurative color. While a touch disinterested, Pirate's Curse layers safe Western mysticism and jittery pacts for its lean narrative. Series heel Risky Boots is brought into the mold of anti-hero for a bit of scintillating role reversal even if this tosses a central villain away into the final moments of the last act.Īwkwardly executed in conventional context or not, casting a devilish zombie pirate aside until needed allows for a rapport to take shape, providing substance to Boots' usually aimless lashing out between stretches of bouncy, precise platforming. Up until ferocious closing moments, Pirates Curse is softer than many other retro throwback delicacies. Bosses are quick to drop, leaps only appear tense, and stage design often offers the luxury of escape room. Pair this all with a bounty of found skills and careful retreading on past islands, and much of this second sequel slips into an unremarkable ease of play – were it not for the richness of the surrounding content anyway. That's not an issue: So much of this design (the world, the postures, the dialog) bears a laid back methodology. #Shantae sprites pirates curse software#.#Shantae sprites pirates curse zip file#.Can you get used to it? Yes, but that doesn’t mean you won’t die often due to some of Shantae‘s questionable gameplay decisions. Sometimes it feels like your attacks connect with an enemy far away from you, while some attacks don’t connect even when they’re pretty much share the same pixels as your character. Her movement is a bit wonky, the collision detection is faulty, and the reach of her main hair whip attack feels completely random. Sure, its level design and progression system are excellent, but controlling Shantae feels a bit weird, to say the least. ![]() You can clearly see that when you analyze its gameplay. While Shantae is an impressive game for GBC standards, that doesn’t mean it hasn’t aged. Sadly, the small screen size and large character sprites mean that you’ll have to resort to leaps of faith every now and then, but platforming puzzles are few and far between. WayForward used smart workarounds to make their game look way better than your average GBC game. There are even some smart effects included in here, such as Shantae’s sprite becoming darker at night or when she is walking in a shadowy area. Shantae’s sprite is superbly well-animated, and each level is detailed and varied. This game is gorgeous, even for today’s standards. The scope and free roaming structure aren’t the only things that impressed me when playing Shantae. What he has managed to achieve with such a limited soundchip is nothing short of spectacular. I’ve been humming some of the game’s tunes for the past few days nonstop. Jake Kaufman composed Shantae‘s soundtrack, and, as expected, it’s downright amazing. ![]() Sure, you’ll probably die in one or two hits, but you CAN explore them regardless. It’s a substantially large game for Game Boy Color standards, also allowing you to explore other areas whenever you please. In a way, this game reminded me a bit of Zelda II: The Adventure of Link, especially when exploring said dungeons. The game is about going from town to town, talking to people, gathering items, then partaking in challenging platforming sections and an occasional dungeon to explore. Shantae is a traditional 2D platformer with some slight metroidvania elements, as well as an open-ended level structure. The way the game behaves when it’s nighttime or when you’re in a shadowy area is nothing short of genius, considering the hardware. ![]()
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